아이템

Soul Urn

Soul Urn
Knocked off Zipline
Mantle
Jump
Dash
Slide
Parry


Melee


Melee

Rocket Barrage

Rocket Barrage

Laser

Laser

Stomp

Stomp

Patron Laser

Patron Laser

Patron

Patron

Patron

Patron

Patron

Patron


Doc's Orders


Melee


Powder Keg
Throw a barrel that explodes after a delay, dealing
spirit damage, setting enemies on fire and applying
knockup.
The barrel can be detonated early by being shot, melee'd, or detonated by another barrel.
The burn stacks, so overlapping barrels burn for their combined damage.
Can be Alt-Cast to place the barrel in front of Holliday.


Bounce Pad
Drop a bounce pad in the world that launches any hero.
You explode on landing, dealing
The explosion can only occur once per person per Bounce Pad.


Spirit Lasso
Throw out your lasso, dealing
spirit damage,
pulling, and applying
stun.
Using a Bounce Pad extends the duration of Spirit Lasso.


Crackshot
Headshots deal bonus
Cooldown is reduced by 50% on NPC hits.
Crackshot ignores range damage fall-off and does not apply to objectives.


Case Closed


Melee


Shoulder Charge
Charge forward,
pulling enemies you hit. Pushing a hero into a wall applies
stun.
If you collide with a hero you move faster during your charge.


Infernal Resilience
Gain bonus defensive attributes. Taking damage grants temporary regeneration for a portion of the damage taken.


Seismic Impact
Leap high into the air before crashing into the ground, dealing spirit damage and applying stun.


Siphon Life
Drain health from nearby enemies, dealing spirit damage over time and healing for a portion of the damage dealt.


Humble Pie


Melee


Exploding Uppercut
Deal melee damage to nearby enemies and apply
knockback.
When they land, they deal
spirit damage and apply
reduced fire rate to other nearby enemies.
Exploding Uppercut can be used on allies.


Sticky Bomb
Attach a bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb.
Stacks diminish by half after 60 hits and 7 kills


Hyper Beam
Channel a powerful torrent of energy that deals spirit damage and applies slow.


Grapple Arm
Launch out a mechanical hand that
pulls the first character it hits, reeling them in.
Grapple Arm can be used on allies.

Sticky Bomb

Sticky Bomb
Throw a Sticky Bomb that explodes after a delay, dealing
spirit damage to nearby enemies.
If the bomb hits a hero, it attaches to them and deals
bonus spirit damage.


Trade Secret


Melee


Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies spirit damage, time slow, and stacking increased damage for Paradox against the victim.


Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets.
Enemies that touch the wall will be briefly slowed.


Kinetic Carbine
Charge up a powerful shot of time energy, dealing
spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with
weapon damage. Move speed is increased while charging.
While in the air and charging,
to timeslow your movement.


Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.


The Vonnegun


Melee


Kinetic Pulse
Release an energy pulse that travels along the ground, dealing spirit damage and applying knockup.


Quantum Entanglement
Briefly become untargetable while teleporting to the target location. Restores stamina upon use.
: Bring nearby allies with you.


Rejuvenating Aurora
While channeling, restore health over time to you and any allies nearby.
You can dash and melee without breaking the channel.


Singularity
Create a singularity in your hands, dealing spirit damage over time, applying stun, and pulling in nearby enemies.


Services Rendered


Melee


Medicinal Specter
Deploy a spirit that provides healing to nearby allies.


Mini Turret
Deploy a turret that shoots enemies, dealing
spirit damage over time. The turret expires after a limited lifetime.
Turrets deal reduced damage to troopers and objectives.


Spectral Wall
Cast a wall that applies slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies.
After casting, press
or Ability 3 to erupt the wall early.
Can be Destroyed with Melee Attacks


Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location.
McGinnis is slowed and is still able to use stamina.


Johann's Gift


Melee


Essence Bomb
Sacrifice some of your health to launch a bomb that deals damage after a brief arm time.
Self damage type is Spirit and can be mitigated.


Malice
Sacrifice some of your health to launch blood shards that apply a stack of Malice. Each stack slows the victim and increases the damage they take from you. The slow effect decreases over time.


Life Drain
Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced.
to give health to friendly Heroes.


Soul Exchange
Swaps health levels with an enemy target. There is a minimum health percentage that enemies can be brought down to and a minimum amount of health received based on victims current health.


Cold Calculus


Melee


Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius. Slows down when damaging enemies and stops if it hits the world.


Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.

Static Charge

Static Charge
Strike in front of you with lightning, applying a charge to the unit or area hit. After a short duration, the static charge stuns and damages enemies within the radius.


Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target. This shock damage bounces to enemies near your target. Occurs once per burst shot.


Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.


Censure & Penance


Melee


Sleep Dagger
Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a Dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.


Smoke Bomb
Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility, but using items does not. Close enemies can see through your invisibility.


Fixation
Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.


Bullet Dance
Enter a flurry, firing your weapon at nearby enemies with perfect accuracy and added Bullet Damage.


Wallflower's Revenge


Melee


Stake
Throw a stake that tethers enemies to the location where the stake lands. Enemy movement is restricted to the length of the tether.


Flight
Leap into the air and fly. While in flight your weapon deals bonus spirit damage and your items have increased range.


Crow Familiar
Your crow familiar deals impact damage, reduces their bullet resist and applies a bleed that deals damage based on the target's current health.


Assassinate
Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1.0s of being scoped. Does bonus damage to enemies with less than 50% health remaining. Landing a killing blow on a player with Assassinate grants you bonus weapon damage.


Incendiary Remarks


Melee


Concussive Combustion
Become a living bomb, dealing
spirit damage and applying
stun to all nearby enemies after a delay.
Once cast, Concussive Combustion cannot be interrupted.


Flame Dash
Dash forward, gaining slow resistance while leaving a flaming trail that deals
spirit damage over time.
Hold [W] while active to dash farther.


Napalm
Spew an incendiary mixture, dealing spirit damage, applying slow, and coating targets in napalm.


Afterburn
Weapon hits build up a burning effect, dealing
spirit damage over time.
Abilities refresh to the base burn duration and weapon hits extend it.


Expedition's End


Melee


Arctic Beam
Shoot freezing cold energy out in front of you, damaging targets and progressively reducing their movement and fire rate the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.


Ice Path
Kelvin creates a floating trail of ice and snow that gives movement bonuses to him and his allies. Kelvin gains 60% slow resistance for the duration. Enemies can also walk on the floating trail.
Press Dash / Crouch / slide to travel up or down while in Ice Path.


Frost Grenade
Throw a grenade that explodes in a cloud of freezing ice that heals allies and applies spirit damage and move speed reduction to enemies.


Frozen Shelter
Target yourself or a Hero to freeze the air and create an impenetrable dome around them. While in the dome, allies gain rapid
regeneration and enemies are slowed.
Objectives become Invulnerable and Frozen under Frozen Shelter

Frozen Shelter

Frozen Shelter


Tale of The Tape


Melee


Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes.


Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.


Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and slowed.
Press
to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.


Flog
Strike enemies in front of you with your whip, healing for a portion of the damage dealt.


Promises Kept


Melee


Dust Devil
Transform yourself into a whirlwind that travels forward, damaging enemies, slowing their move speed and lifting them up in the air. After emerging from the tornado you gain bullet evasion.


Djinn's Mark
Active: Consume all Djinn Marks to deal their damage now.


Fire Scarabs
Infest an enemy with fire scarabs, stealing life from them and causing them to deal reduced damage.


Traveler
Target a location on the minimap. After a brief wait, teleport to that location. Taking damage during the wait period causes the teleport to be interrupted.


Yellow Canary
Digging...
Digging...


Melee


Scorn
Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes.


Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor. Damage from enemy heroes will reduce the speed bonus.
When you jump out, deal
spirit damage, slow, and
knockup.


Sand Blast
Spray sand that disarms enemies in front of you and deals damage.


Combo
Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health.

Yellow Canary

Yellow Canary


Sweetest Lie

Sweetest Lie

Sweetest Lie


Melee

Sekhmet's Spirit

Sekhmet's Spirit
Send a Spirit Cat forward that grabs targets in its way. Grabbing a Hero will cause an explosion soon after.
Press Ability 1 to manually create the explosion.

Pounce

Pounce
Leap at a target to inflict Light Melee damage and slow on nearby enemies.
You may use Pounce on a second target if used within 3s

Nekomata Ward

Nekomata Ward
Deploy a Statue to track enemies in an area. The Ward will also attack enemies recently damaged by {s:hero_name}. Targeted enemies have reduced healing and heal {s:hero_name} when damaged.

Queen of Shadows

Queen of Shadows
Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself Invisible. Attacking will only temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)


Ava
Turn to shadows and possess Ava. You gain
bonus move speed that increases over time, and become
Taking damage from an enemy hero resets your bonus move speed and puts Ava on a brief cooldown.


Gloom Bombs
Throw a cluster of bombs that detonate after a delay, dealing
spirit damage.
Enemies hit by multiple bombs take 65% damage.


Return to Shadows
Instantly turn to shadows, becoming untargetable, gaining
bonus move speed, and dealing
spirit damage.
After a delay, return from the shadows, dealing
spirit damage again.


Leaping Slash
Dash forward before slashing all enemies in a circle, dealing melee damage.
If the ability hits at least one hero,
heal a small amount of health.


The Mourning Comes


Melee


Charged Shot
Charge up a powerful shot that pierces through enemies. Hold Ability 1 or to hold the shot.


Rain of Arrows
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon.
for reduced jump height.
Press Jump / mantle to cancel the glide.


Spirit Snare
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage.
Hit the trap with a Charged Shot to detonate early with increased radius.


Guided Owl
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [W] to accelerate the owl.
Press Jump / mantle to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.


Busted Flush


Busted Flush


Melee


Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.


Slice and Dice
Perform a dash forward, damaging enemies along the path. Hit Enemies have their spirit resist reduced. This debuff can stack.


Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage.


Killing Blow


Riptide


The Black Sheep


Flying Cloak
Launch a sentient cloak that travels forward and damages enemies. You can press Ability 2 to teleport to its location.


Enchanter's Satchel
Escape into your suitcase. When the duration ends, deal spirit damage to nearby enemies. Duration can be ended early by performing any action.


Barrage
Channel to start launching projectiles that deal
spirit damage and apply slow around their impact point. Projectiles that hit a hero grant Pocket
increased damage that stacks.
Casting while airborne will cause Pocket to float.
Casting AirDash or Flying Cloak will not cancel Barrage.


Affliction
Applies
damage over time to enemies nearby.
Affliction's damage is non-lethal and does not apply item procs.


Protector's Hand


Melee


Kudzu Connection
Connect with a nearby ally to gain bonuses, replicated healing, and ignore the move speed penalty while shooting.
Receive 50% of Bonuses with no connection
Connection requires line of sight.


Entangling Thorns
Summon a patch of choking thorns that damages and slows enemies in its radius.


Stone Form
Turn yourself into impervious stone and smash into the ground, stunning and damaging enemies nearby. Heals you for a percentage of your max health.


Air Drop
Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing
spirit damage. You and your ally gain increased Outgoing Damage when flying ends.
Cooldown reduced by 30% when used on allies.
Taking damage briefly disables using the ability.
While lifted, your ally cannot attack and deals -20% damage.


Deep Sea Interpreter


Deep Sea Interpreter


Melee


Splatter
Throw a ball of goo that deals damage and leaves puddles of goo behind that apply movement slow to enemies in the radius.


The Cube
Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press Jump / mantle to escape early.


Goo Ball
Morph into a large goo ball that deals damage and stuns enemies on impact. The ball grants large amounts of Bullet and Spirit resist, bounces off walls and can double jump.


Puddle Punch
Materialize a fist in the world that punches everyone in the area, applying
knockup.
Punching an enemy deals melee damage and applies slow. Enemies can Parry this attack.
You and your allies have increased Air Control.


Freedom's Cost


Melee


Binding Word
Curse an enemy hero. If they don't move away from their initial position within the escape time, they will be damaged and immobilized.


Willpower
Gain a Barrier and bonus move speed.


Alchemical Flask
Throw a flask that damages and reduces the weapon damage and move speed of enemies it hits.


Last Stand
After charging for 2s, release pulses that damage enemies and heal you based on the damage done.
While channeling Last Stand you have greatly increased bullet and spirit resist.


The Rake


Melee


Telekinesis
Lift an enemy hero into the air and then slam them towards the target location.


Project Mind
Teleport to the targeted location.


Full Auto
Temporarily boost your fire rate and deal bonus spirit damage


Card Trick
Deal weapon damage to summon cards of a random suit. Each card can be thrown, dealing damage and applying a different effect depending on its suit. Cards thrown fly towards the enemy or point under your crosshair.
Alt-cast to throw first card


The Butcher's Hand


Melee

Wrecking Ball

Wrecking Ball
Create a large ball of scrap that can be thrown, damaging and stunning the first enemy hit. The ball takes time to create and you move slower while carrying it.


Consume
Latches onto an Enemy, damaging them and healing yourself while attached. Targets must be in line of sight and within max range to stay latched. A successful kill also restores a Bio Blast charge.


Bio Blast
Shoots out a blast of consumed remains, damaging and slowing enemies. Multiple hits increase the slow.

Magnetic Flux

Magnetic Flux
Grabs any enemy looked at by Wrecker, putting them in stasis and holding them overhead. Stuns, and damages all captured enemies when finished. Any grabbed NPCs are salvaged.

Astral Walk

Astral Walk
Launch a flying shadow copy of yourself that you control, teleporting your original body to wherever it lands. The teleport explosion slows enemies and deals damage based on how long you were flying.


Overload
Create an area that slows nearby enemies and damages them after a channel. Damage scales with total channel time.


Wrecking Ball
Create a large ball of scrap, damaging and stunning the first enemy hit. Nearby enemies take reduced damage.


Sister's Lament


Sister's Lament


Melee


Power Slash
Channel to increase damage over 1.4 seconds, then release a fully-charged sword strike.
Press Ability 1 or
to trigger the strike early, dealing partial damage.


Flying Slash
Throw a grappling hook to reel yourself towards an enemy, dealingmelee damage and slowing the target when you arrive.


Crimson Slash
Slash enemies in front of you, damaging them and slowing their fire rate. If any enemy heroes are hit, you heal.


Shadow Transformation
Become infused with Yamato's shadow soul. After an initial invincible transformation your abilities are refreshed and are 60% faster. You gain immunity to negative status effects and have greatly increased bullet and spirit resist.
When you get a hero kill, you heal and the duration is extended.


The Rattler


Melee

Hook Blade

Hook Blade
Throw a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow.


Slither
You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.


Lethal Venom
Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health.
Lethal Venom will ignore Petrify's damage block.

Petrify

Petrify
Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage. Petrified units block all damage, but cannot take actions.


Screwjab Dagger
Throw a dagger, dealing
spirit damage and applying slow.
Every subsequent dagger against the same target stacks in
spirit damage and slow.


Petrifying Bola
Throw an explosive bola. On exploding, the bola
Direct hits deal


The Prestige


Melee


Vexing Bolt
Fire a bolt of magic that deals
Press Ability 1 to redirect the bolt towards your crosshairs.

Misdirection

Misdirection

Rabbit Hex

Rabbit Hex
Hex a target, transforming them into a Rabbit for a limited duration.
Rabbits are small and
Hex does not interrupt abilities.

The Great Homunculus!

The Great Homunculus!
Create a Copy of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage.
The Copy cannot use their Ultimate ability.


Spectral Assistant
Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing
While the Assistant is out, you can press Ability 2 to swap positions with your Assistant.
Casting Spectral Assistant also reloads your weapon.

Spectral Assistant

Spectral Assistant

Captive Audience

Captive Audience
Target an enemy. You and the target enemy are bound on Stage, unable to leave. All other characters are pushed out of the radius.

Grand Finale!

Grand Finale!
Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.

Escape Artist

Escape Artist
Blink to the target location. On arrival, briefly gain
[Cast] Appear at the target location.
Appear in place.
Enemies will not know which cast you performed.


Audience Participation
Copy the Ultimate of an enemy hero for a limited time. Reactivating the ability will use the Copied Ultimate instead.
Copies will inherit this ability's upgrade points.
Audience Participation will also copy the cooldown.


Rabbit Hex
Hex a target area and transform all enemies into a Rabbit for a limited duration.
Rabbits are small and
Hex does not interrupt abilities.


Civil Servant


Bottled Phantasmicide
Throw a jar that leaves a spreading toxic pool. Enemies caught in the pool are


Crawling Plague
Release a wave of spectral spiders that chase enemies and explode, dealing
Hit enemies are poisoned, temporarily losing


Pest Barrier
Apply a Combat Barrier to a target ally and periodically deal

Spectral Silk

Spectral Silk
Dealing Spirit Damage builds an increasing Slow. Once full, the buildup is consumed to apply an Immobilize and a burst of Spirit Damage.
This effect has a cooldown per target.


Silktrap
Create a thread of web between two surfaces. Enemies who touch the web take


Umbrella Gun


Umbrella Maneuver
Use your umbrella to catch a gust of wind that lifts you backwards. You then charge up your umbrella to fire a projectile that explodes on impact.


Blindside


Revelation
Activate your relic. Enemy heroes nearby have slowed movement and dashes, and receive damage over time when looking towards you. If enemies look at you long enough, they get cursed.

Flame Imp

Flame Imp
Throw a projectile, infused with an imp's spirit. It posseses the enemy, dealing
If the target dies while possessed, the imp jumps to another nearby enemy, refreshing its duration.

Sleight of Hand

Sleight of Hand
Performing a Dash or Slide loads your weapon with an empowered bullet that deals bonus
If you're out of bullets, you'll find an extra one. How lucky.

Hellfire Salvo

Hellfire Salvo
Load your weapon with demonic rounds. After a delay, you empower your next shots to deal bonus damage and penetrate enemies.


Demontrigger Blitz
Load your weapon with demonic rounds. After a delay, release a blitz of bullets at the target enemy, dealing bonus
Enemies can intercept the bullets.


Infernal Brand
Passively mark nearby enemies with a Brand. Shooting an enemy with a Brand consumes the effect, dealing bonus


New Money


Melee


Sanguine Retreat
Briefly disperse, becoming untargetable and flying to a target location.
Can be recast within a brief window.


Love Bites
Your bullets apply additional
spirit damage. Dealing damage with your abilities builds up to a vicious bite, dealing a burst of
bonus spirit damage.
Love Bites has a unique cooldown per target.


Nox Nostra
Active: Unleash a cloud of bats that seek out targets, each dealing
spirit damage and applying
Silence.
Passive: Triggering Love Bites against heroes permanently increases the number of bats released.


Rake

New Money

New Money


Jeté
Leap in a target direction. If no direction is chosen, then leap straight up instead.


Acrobat
Gain stacking bonuses every time you dash, double jump, wall jump, or teleport.
Gaining new stacks refreshes the duration.


Flakshot
Bullets deal bonus weapon damage and can ricochet off of surfaces.


Lifethread
Fire a line that attaches to the world, allowing you to swing.
Lifethread resets all air jumps and air dashes.


Memento Mori


Melee


Jumpstart
Deal spirit damage to yourself. Then, gain bonus regeneration and bonus move speed, decaying over time.


Aura of Suffering
Unleash pain, dealing
spirit damage over time to both enemies and yourself.
The damage continues to increase the longer the ability is channeled, up to a maximum amount.


Shocking Reanimation
Release a wave after taking lethal damage, applying a diminishing slow.
After a brief channel you reanimate, dealing
spirit damage and applying
stun to nearby enemies.


Pain Battery
Taking any damage passively charges up your Pain Battery.
Once full, activating the ability fires multiple shocking bolts, dealing
spirit damage once per target.

Chapter's End

Chapter's End


Melee


Bookwyrm
Conjure a dragon that appears at the target location before flying forward, dealing spirit damage and leaving a burning path in its trail.


Captivating Read
Target an area with latent magic, applying slow.
The magic detonates after a delay, dealing
spirit damage and applying immobilize.


Plot Armor
Grant an ally a barrier. While the barrier holds, they gain bonus weapon damage.


Rallying Charge
Release a wave of spectral knights and steeds that charge across the entire city,
healing allies and dealing
spirit damage to enemies.
The strength of the
heal and
spirit damage is amplified as the knights travel further.


Chapter's End


Service With A Smile

Service With A Smile

Service With A Smile


Melee


Doorway
Place two connected doors in the world. Players and most projectiles entering one door will exit out through the other. The doors will close at the end of the duration.
The two doors must be placed within the doorway distance of each other.

Close Doors

Close Doors


Luggage Cart
Send out a Luggage Cart that deals
spirit damage and
pulls enemy heroes along its path.
Can be alt cast with
to target friendly heroes instead.


Call Bell
Throw out a call bell that deals
spirit damage on impact. After a short delay it explodes, dealing additional
spirit damage and causing affected enemies to suffer reduced weapon accuracy and movement slow.
Can be shot to detonate early.


Hotel Guest
Send the target's physical body to be a guest at the Baroness Hotel. The guest is to promptly make their way to the exit elevator, where they'll be sent back to their original position.
A stay at the Baroness Hotel is paid for in
spirit damage. Failure to check-out on time costs additional
spirit damage.


Biquette


Melee


Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.


Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain.
After a delay, yank everyone towards Billy and deal
spirit damage.
The chain breaks if you lose line of sight for a short while.


Rising Ram
Charge head-first into an enemy and send them into the air along with Billy.
Cooldown reduced by 50% on impact.


Bashdown
Slam your bat into the ground,
pulling enemies down and dealing melee damage.
The slam creates a shockwave that deals
spirit damage and applies
knockup.


Crimson Grasp

Drifter Alt Weapon

Drifter Alt Weapon


Melee


Rend
Swipe at enemies in a cone ahead of you, dealing spirit damage. If the enemy is in close range, deal bonus melee damage.


Stalker's Mark
Send out a mark that bleeds the first target it hits, dealing
spirit damage over time.
While the enemy is bleeding you can re-activate Stalker's Mark to instantly appear behind their back.

Ambush

Ambush


Bloodscent


Eternal Night
Surround nearby enemy heroes in darkness, severely limiting their vision of other units. Affected enemies are briefly revealed to you and are considered isolated for the duration.
You gain
bonus sprint speed.


Opera Gun


Melee
1Extended Magazine

Extended Magazine
1Monster Rounds

Monster Rounds
3Cultist Sacrifice

Cultist Sacrifice
Target an enemy NPC and consume it for 170% Bonus Souls and grants a powerful long lasting buff.
1Ammo Scavenger

Ammo Scavenger
Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
At Max Stacks, gain bonus Sprint speed
3Tesla Bullets

Tesla Bullets
Your bullets have a chance to shock your target. The shock will jump to a nearby enemy.
4Capacitor

Capacitor
Launch a projectile that deals damage, applies a strong slow that recovers over time, prevents Stamina usage and Silences their movement-based items and abilities.
3Hollow Point

Hollow Point
When you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.
2Opening Rounds

Opening Rounds
Your attacks have additional Weapon Damage against enemies above 50% health.
1High-Velocity Rounds

High-Velocity Rounds
1Melee Lifesteal

Melee Lifesteal
Your next Melee attack heals you.
This heal is 30% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
1Rebuttal

Rebuttal
On a successful Parry against an enemy Hero, Heal yourself for the damage parried and returns that damage to the target, and temporarily gain increased damage.
3Counterspell

Counterspell
Your next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.
3Weighted Shots

Weighted Shots
Your bullets build up a Movement Slow on enemies.
5Ancient Shield

Ancient Shield
1Close Quarters

Close Quarters
Deal additional Weapon Damage when in close range to your target.
2Long Range

Long Range
Deal additional Weapon Damage when beyond a minimum distance from your target.
2Slowing Bullets

Slowing Bullets
Your bullets build up a Movement Slow on enemies.
4Inhibitor

Inhibitor
Your bullets build up to reduce the target's outgoing damage and apply healing reduction.
2Spirit Shredder

Spirit Shredder
Your bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.
3Heroic Aura

Heroic Aura
Provides Bullet Resist to nearby friendly units.
3Silence Wave

Silence Wave
Launch an expanding projectile which Silences enemies for a short duration and deals impact damage.
Silence does not interrupt channeling abilities.
5Haunting Scream

Haunting Scream
Launch an expanding projectile which Curses enemies for a short duration.
4Silencer

Silencer
Your bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.
4Silencer

Silencer
3Berserker

Berserker
Your Weapon Damage increases as you take sustained damage.
4Frenzy

Frenzy
4Siphon Bullets

Siphon Bullets
1Headshot Booster

Headshot Booster
Your next headshot against an enemy Hero deals bonus weapon damage.
2Weakening Headshot

Weakening Headshot
Landing a Headshot reduces their Bullet Resist.
3Sharpshooter

Sharpshooter
Deal additional Weapon Damage when beyond a minimum distance from your target.
3Headhunter

Headhunter
Your next headshot against an enemy Hero deals bonus weapon damage, heal you, and briefly grants bonus move speed.
3Spirit Rend

Spirit Rend
4Crippling Headshot

Crippling Headshot
Landing a Headshot will reduce their Bullet, Spirit Resist, and Incoming Healing.
2Mystic Shot

Mystic Shot
Your next bullet deals bonus spirit damage.
4Lucky Shot

Lucky Shot
Your bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.
Bonus damage cannot Crit.
3Point Blank

Point Blank
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
3Toxic Bullets

Toxic Bullets
Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.
4Ricochet

Ricochet
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
5Apex Combat

Apex Combat
Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.
1Extra Health

Extra Health
Toughness
Toughness
2Bullet Armor

Bullet Armor
2Spirit Armor

Spirit Armor
2Bullet Lifesteal

Bullet Lifesteal
2Debuff Reducer

Debuff Reducer
Reduces the duration of all negative effects applied to you.
3Dispel Magic

Dispel Magic
3Spirit Resilience

Spirit Resilience
When below 50% health, gain additional Spirit Resist.
3Bullet Resilience

Bullet Resilience
When below 50% health, gain additional Bullet Resist.
3Metal Skin

Metal Skin
Become immune to bullets.
2Healing Booster

Healing Booster
Increases the effectiveness of your healing.
3Fortitude

Fortitude
After not taking damage for a period, gain health regen.
4Leech

Leech
Reduces the effect of enemy applied healing reduction.
1Sprint Boots

Sprint Boots
2Trophy Collector

Trophy Collector
Whenever you score an assist or kill, gain extra sprint, ability range and passive soul generation. This effect stacks and persists through death.
2Enduring Speed

Enduring Speed
Reduces the effect of enemy Move Speed penalties.
3Stamina Mastery

Stamina Mastery
5Aerial Supremacy

Aerial Supremacy
1Rapid Rounds

Rapid Rounds
1Extra Stamina

Extra Stamina
3Hunter's Aura

Hunter's Aura
Reduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.
1Grit

Grit
Gain a Barrier for a short duration.
2Weapon Shielding

Weapon Shielding
Gain a Barrier whenever you take significant weapon damage from enemy Heroes in a small time frame.
2Spirit Shielding

Spirit Shielding
Gain a Barrier whenever you take significant spirit damage from enemy Heroes in a small time frame.
2Battle Vest

Battle Vest
While you are above 65% health, gain weapon damage and bonus fire rate.
2Enchanter's Emblem

Enchanter's Emblem
While you are above 65% health, gain bonus Spirit and Cooldown Reduction.
1Extra Spirit

Extra Spirit
1Mystic Regeneration

Mystic Regeneration
Dealing spirit damage to enemy Heroes grants you Bonus regeneration. Stacks when dealing damage to different heroes.
2Improved Spirit

Improved Spirit
4Spiritual Overflow

Spiritual Overflow
Gain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting enemy heroes.
2Return Fire

Return Fire
Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.
3Greater Expansion

Greater Expansion
Increases the range and effect radius of your abilities and items.
1Mystic Expansion

Mystic Expansion
Imbue an ability to increase its range and effect radius.
1Extra Charge

Extra Charge
+1Bonus Ability Charges
2Spirit Lifesteal

Spirit Lifesteal
2Bullet Resist Shredder

Bullet Resist Shredder
Reduces Bullet Resist on enemies when you deal spirit damage.
4Mystic Reverb

Mystic Reverb
1Mystic Burst

Mystic Burst
Charges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.
3Tankbuster

Tankbuster
Charges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.
2Mystic Vulnerability

Mystic Vulnerability
When an enemy takes spirit damage, they have their spirit resist reduced.
2Healbane

Healbane
Your spirit damage reduces the enemy's Incoming Healing. If an enemy hero dies under this effect, you receive a large heal.
2Mystic Slow

Mystic Slow
When the target takes spirit damage, they have their Move Speed reduced.
4Escalating Exposure

Escalating Exposure
Dealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.
3Rapid Recharge

Rapid Recharge
+2Bonus Ability Charges
5Omnicharge Signet

Omnicharge Signet
+4Charged Ability
+2Non Charged AbilityImbue any active non-ultimate ability with Bonus Ability Charges. Already charged abilities receive more bonus charges.
2Compress Cooldown

Compress Cooldown
Imbue an ability to reduce its Cooldown.
3Superior Cooldown

Superior Cooldown
Reduces the Cooldown of your abilities.
4Transcendent Cooldown

Transcendent Cooldown
Reduces the Cooldown of your abilities and items.
5Timeless Emblem

Timeless Emblem
5Shadow Step

Shadow Step
Teleport straight ahead.
2Slowing Hex

Slowing Hex
Slows movement of enemy target. Also Silences their movement-based items and abilities.
Increases the target's gravity.
Does not affect target's stamina usage.
2Spirit Sap

Spirit Sap
Target an enemy to reduce their Spirit Resist and Spirit Power.
4Focus Lens

Focus Lens
Target an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.
1Rusted Barrel

Rusted Barrel
Target an enemy to reduce their Fire Rate and Bullet Resistance.
3Disarming Hex

Disarming Hex
Disarms enemy target and reduces their Bullet Resist.
3Rescue Beam

Rescue Beam
2.5sChannel DurationHeals a target allied hero and yourself for a percentage of Max Health. Once while healing, you can Pull the target towards you. Can be self-cast.
3Rebirth

Rebirth
Respawns the hero at the spot they died.
4Soul Rebirth

Soul Rebirth
3Decay

Decay
Inflict damage over time to a target, dealing damage based on their current health.
Decay's damage is non-lethal and does not apply item procs.
4Scourge

Scourge
Apply Spirit Resist, Debuff Resist and an aura on a friendly target that deals
damage to enemies proportional to their max health. Existing debuffs on the target are reduced.
Can be self cast.
3Knockdown

Knockdown
Apply a Stun after 2s. Stun duration is increased against airborne targets.
Increases the target's gravity for the duration of the stun.
4Phantom Strike

Phantom Strike
Teleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.
3Warp Stone

Warp Stone
Teleport straight ahead, gaining Bullet Resist.
4Vortex Web

Vortex Web
4Refresher

Refresher
Reset the cooldown of all your abilities and restore all your charges.
4Echo Shard

Echo Shard
3Torment Pulse

Torment Pulse
Periodically deals spirit damage to the closest two enemies nearby.
4Cheat Death

Cheat Death
3Shadow Weave

Shadow Weave
Become Stealthed. Whenever you take damage while Stealthed you get briefly revealed.
3Majestic Leap - Disabled

Majestic Leap - Disabled
3Majestic Leap

Majestic Leap
Launch yourself high into the air and grant yourself a Barrier. While in the air, you can use the active again to drop down faster.
Cannot be used for 5s if attacked by enemy Hero.
3Healing Nova

Healing Nova
Heal yourself and nearby allies.
2Restorative Locket

Restorative Locket
1Healing Rite

Healing Rite
Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.
5Shrink Ray

Shrink Ray
Reduces Model Size and grants Move Speed to the target. Allows usage of tunnels in this mode. Can be self-cast.
4Infuser

Infuser
Gain Spirit Lifesteal and Spirit Power.
2Guardian Ward

Guardian Ward
Provide the target with a Barrier and temporary Move Speed.
Can be self-cast.
Cooldown is reduced by half when cast on someone else.
4Divine Barrier

Divine Barrier
Remove all non-stun debuffs from the target and provide them with a Barrier and Move Speed.
Can be self-cast. Cooldown is reduced by half when cast on someone else.
3Alchemical Fire

Alchemical Fire
Throw a flask that explodes on contact, creating an area that does increasing
spirit damage per second and reduces enemy Bullet Resist.
50% less effective vs non-heroes.
3Blood Tribute

Blood Tribute
Toggle: Continually sacrifice Health to improve fire rate, Debuff Resistance and Move Speed.
2Fleetfoot

Fleetfoot
2Kinetic Dash

Kinetic Dash
When you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.
2Arcane Surge

Arcane Surge
After you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.
4Unstoppable

Unstoppable
Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm.
Cannot be used while Stunned or Slept.
4Colossus

Colossus
Grow larger in size, gaining bullet resist, spirit resist, and melee damage.
Nearby enemies suffer from slow and have reduced dash speed.
2Cold Front

Cold Front
Release an expanding ice blast that deals spirit damage and Slows targets it hits.
4Arctic Blast

Arctic Blast
Release an expanding ice blast that deals
spirit damage, Freezing and then Slowing targets it hits.
Slowed targets have their stamina regen frozen
4Ethereal Shift

Ethereal Shift
Instantly enter a void state and become Invulnerable for a short duration.
4Cursed Relic

Cursed Relic
Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.
Your own Damage Output is reduced for the duration.
2Duration Extender

Duration Extender
Imbue an ability to increase its Duration.
3Superior Duration

Superior Duration
Increases the duration of your abilities and items.
4Glass Cannon

Glass Cannon
Each hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.
3Fury Trance

Fury Trance
4Vampiric Burst

Vampiric Burst
3Lifestrike

Lifestrike
Your Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount.
This heal is 40% effective vs non-heroes.
Cooldown is 1.5x as long for Light Melee hits.
1Spirit Strike

Spirit Strike
When you perform a Light or Heavy Melee attack against a hero, deal extra
spirit damage with the attack and reduce the target's Spirit Resist.
Cooldown is 2x longer for Light Melee hits.
3Spirit Snatch

Spirit Snatch
When you perform a Light or Heavy Melee attack against a hero, the attack deals extra
spirit damage and steals Spirit Resist and Spirit Power.
Effects are reduced by 30% for Light Melee hits.
2Melee Charge

Melee Charge
Your next Heavy Melee attack against an enemy deals increased damage.
4Crushing Fists

Crushing Fists
Your melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks.
If the target reaches max stacks, they will be stunned.
4Diviner's Kevlar

Diviner's Kevlar
Upon casting an ultimate ability gain a Barrier and temporary Spirit Power.
3Radiant Regeneration

Radiant Regeneration
Heal and gain bonus Movement Speed for a short duration when you cast an ability.
4Boundless Spirit

Boundless Spirit
3Burst Fire

Burst Fire
Briefly gain Fire Rate and Move Speed when one of your bullets hits a hero.
1Enduring Spirit

Enduring Spirit
1Extra Regen

Extra Regen
3Surge of Power

Surge of Power
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
2Suppressor

Suppressor
When you deal spirit damage to enemies, you also reduce their Fire Rate.
2Quicksilver Reload

Quicksilver Reload
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use.
4Mercurial Magnum

Mercurial Magnum
Your imbued ability charges up over time with bonus spirit damage, bonus fire rate, and reloads bullets on use. Until your next reload, your bullets deal bonus spirit damage based on your Spirit Power.
2Intensifying Magazine

Intensifying Magazine
Increases Weapon Damage as you continuously fire your weapon.
3Escalating Resilience

Escalating Resilience
Grants Bullet Resist when your bullets hit an enemy hero. Each shot can only grant one stack.
2Swift Striker

Swift Striker
3Veil Walker

Veil Walker
Walking through a cosmic veil grants you Stealth, Heal and increased Move Speed.
2Reactive Barrier

Reactive Barrier
Gain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.
4Indomitable

Indomitable
1Restorative Shot

Restorative Shot
Your next bullet will heal you based on what target you hit.
2Titanic Magazine

Titanic Magazine
2Split Shot

Split Shot
Make your weapon fire multishot.
Hitting more than one Hero per attack will grant a stacking weapon damage bonus.
Targets can only be hit once per multishot.
2Active Reload

Active Reload
While reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you Fire Rate, Bullet Lifesteal and Move Speed.
4Magic Carpet

Magic Carpet
Summon a Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet.
Cannot use abilities while the carpet is being summoned.
3Hexafoil Ward

Hexafoil Ward
Block the next spirit damage or Debuff, preventing its effects. Only regenerates outside of combat.
3Hex-Sealed Knuckles

Hex-Sealed Knuckles
After dealing an accumulated 200 spirit damage, your next Heavy Melee Attack deals an additional 200 spirit damage.
4Conjure Missiles

Conjure Missiles
1Patron's Healing

Patron's Healing
When you receive a Boon, automatically heal.
4Spirit Burn

Spirit Burn
Dealing significant
spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and receive reduced healing.
The cooldown is per enemy, so each target can only be burned once per cooldown. Deals half-damage on non-heroes.
4Lightning Scroll

Lightning Scroll
Damage from your ultimate applies a stun and deals bonus spirit damage after a short delay.
3Soul Explosion

Soul Explosion
Kills or assists cause an explosion where the victim dies. Kills against heroes have greater radius and damage.
4Witchmail

Witchmail
Taking heavy hits of spirit damage from an enemy reduces a random ability cooldown.
4Healing Tempo

Healing Tempo
Applying
heal to yourself or an ally grants the target
bonus fire rate and
bonus move speed.
Does not apply on innate Regen or passive Bullet/Spirit Lifesteals.
Endless Magazine
Endless Magazine
Gain infinite ammo and bonus fire rate.
4Glass Cannon v2

Glass Cannon v2
Each hero kill grants permanent Weapon Damage (up to a max of 0 times). Death results in the loss of 1 stack.
4Armor Piercer

Armor Piercer
Your Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.
5Infinite Rounds

Infinite Rounds
You have infinite ammo.
4Plated Armor

Plated Armor
Gain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.
4Spellbreaker

Spellbreaker
The next instance of high spirit damage you take is significantly reduced.
4Juggernaut

Juggernaut
4Spellslinger

Spellslinger
While in-combat whenever you cast an ability or item, gain a stacking buff that improves fire rate and reload speed.
Each stack refreshes the duration.
2Stalker

Stalker
Dealing
weapon damage at close range opens a wound and grants you
bonus move speed.
Wounded enemies take
spirit damage over time, have reduced bullet resist, and are revealed through walls.
3Express Shot

Express Shot
Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
5Seraphim Wings

Seraphim Wings
When Airborne, You deal more damage and take reduced damage. Allows unlimited Air Dash and Jumping.
5Mystical Piano

Mystical Piano
After a short delay, enemies in the target area will be stunned and have their stamina depleted. After the stun they will be temporarily dazed.
5Nullification Burst

Nullification Burst
Removes any positive buffs and prevents stamina usage and healing effects on enemies.
5Celestial Blessing

Celestial Blessing
Applies an extremely powerful cleanse that replenishes your allies globally.
5Eternal Gift

Eternal Gift
Periodically gain a random permanent stat buff.
5Mystic Conduit

Mystic Conduit
Provides yourself and allies with a powerful spirit focused aura. Has reduced values on allies.
5Haunting Shot

Haunting Shot
Your next bullet applies a powerful debuff reducing the enemy's damage output, healing and movement speed. It also deals
bonus spirit damage based on the target's current Health.
The bullet is larger and penetrates through targets.
5Cloak of Opportunity

Cloak of Opportunity
Block the next debuff that would apply movement lock, Stun, Chained, Immobilize, or Sleep and become Unstoppable. Also gain a Barrier and bonus move speed
5Runed Gauntlets

Runed Gauntlets
Every time you land a heavy melee, your existing cooldowns get reduced.
5Electric Slippers

Electric Slippers
When sliding, evade bullets, gain fire rate and deal damage to enemies around you.
Cooldown is per target.
5Prism Blast

Prism Blast
You enter a void state and become untargetable and invincible for a short duration, during which lasers blast out and rotate around you.
5Unstable Concoction

Unstable Concoction
Consume a concoction that grants you Unstoppable and increased speed, health, spirit and weapon damage. After a short duration you die and explode, stunning nearby enemies and dealing damage based on your maximum health. Dying this way reduces your respawn time by 50%.
5Frostbite Charm

Frostbite Charm
Imbued ability has its Cooldown reduced and gains Spirit Power. When the ability deals damage, freeze the target and apply bonus damage.
Cooldown is per target.
5Shadow Strike

Shadow Strike
Go Invisible on Stamina use with no detection range. Doing a melee attack while invisible will cause you to steal bullet and spirit resistance from them and deal damage over time.
3Ballistic Enchantment

Ballistic Enchantment
Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.
2Recharging Rush

Recharging Rush
Dealing significant weapon damage replenishes a charge for each of your charged abilities.
1Golden Goose Egg

Golden Goose Egg
Gain souls over time, as long as you are alive.


51:20


Melee


Gutshot
Fire a blast with your shotgun, dealing weapon damage and pushing enemies back. Enemies near a wall receive stun and take bonus weapon damage.

Potent Vapors

Potent Vapors
Burn your censer, reducing incoming damage and
healing over time.
You cannot attack while Potent Vapors is active.

Grit

Grit
Taking damage grants stacking bullet resist and spirit resist that expires over time.

Ira Domini

Ira Domini


Ira Domini
Load your crossbow with 3 stakes, dealing massively increased
weapon damage.
The final stake is blessed, dealing bonus
pure damage and executing low-health enemies.

Teargas Grenade

Teargas Grenade
Throw a tear gas grenade that detonates after a delay, blocking vision. Enemies in the area have reduced fire rate.

Blessed Tac-Vest

Blessed Tac-Vest
Gain passive barrier that grants bullet resist and spirit resist. The barrier repairs itself when out of combat.

Choking Incense

Choking Incense
Throw a censer that leaves a spreading cloud. Enemies caught in the cloud are


Consecrating Grenade
Fire a grenade that bounces before exploding, dealing
weapon damage and setting enemies on fire.
Burning targets deal
pure damage to enemies in the area and suffer from reduced healing.


Hex-Lined Snap Trap
Kick a trap that arms after a brief delay.
The trap springs on the first enemy it touches, dealing
spirit damage, applying immobilize, and revealing enemies for a duration afterwards.


Gun Damage


Melee


Pillow Toss
Throw your trusty pillow inflicting
spirit damage and heavy
knockback.
Landing hits reduces the cooldown of your other abilities.


Naptime
Cast your gaze forward, piercing walls and floors. Enemies in the gaze are slowed, have reduced dash distance, and cannot use movement abilities.
When the channel ends they fall asleep before waking up to a splitting headache that deals heavy
spirit damage.


Lil Helpers
Signal a Helper to lend a hand. They can collect boxes, do Sinner's Sacrifices, or be sent to support allies and troopers.
Follow a hero: Provides a short burst of spirit resist and fading
move speed.
Follow a trooper: Provides healing, damage, resists, and allows tagging along. When no hero is around, souls from trooper kills are split amongst the team.
Can be cast during Tag Along. Helpers will take a nap for 15.1s after following someone.


Tag Along
Jump to an ally and nap alongside them. Both you and the ally receive a burst
heal based on missing health followed by lingering
regeneration.
Hop between allies with Ability 2 to apply the heal, once per ally.
You are knocked off if stunned by an ultimate ability.
You can use items and all self-casts target your ally instead.

Hop To Ally

Hop To Ally
Hop to another ally and refresh the regeneration duration, once per ally.


Pride of Ixia

Pride of Ixia

Pride of Ixia


Melee


Disengaging Sigil
Draw a sigil sphere in front of you and then leap backwards as it explodes, damaging and slowing enemies caught in it.


Riposte
Prepare to deflect the next incoming attack. On a successful deflection, briefly become invulnerable and target an enemy hero to dash towards them, stunning them and reducing their Melee Resist.
Press Ability 2 to select a target.
Does not trigger against trooper or neutral damage.


Flawless Advance
Perform a series of lunges in any direction, delivering piercing stabs ahead of you. Hold your ability key to time your attacks, dealing more damage the longer it's held. Releasing your attack during the perfect window deals maximum damage.
Press Ability 3 to re-cast.


Itani Lo Sahn
Charge up and perform a long range slash. Struck enemies cannot take action or heal and are stuck in slow motion. When this effect expires, they suffer devastating damage, dealing bonus damage against half-health enemies.
While in slow motion, Apollo is invulnerable and enemies take reduced damage.
Hold Ability 4 or
to delay the cast.


The Teacher


Melee


Grasping Hands
Unearth a line of grasping hands, summoning a Ghoul and leaving behind a rift. Enemies who pass through take
spirit damage and receive immobilize.
Alt-Cast
rotates the orientation of the wall.


Jar of Dead
Passive: Collect death when anything dies nearby and store it in your Jar of Dead.
Active: Throw a jar to summon Deadheads that repeatedly deal
spirit damage to enemies.
Deadheads follow you instead if there's no nearby enemies, and prioritize the target of your weapon.


Borrowed Decree

Borrow Life

Borrow Life
Kill a Ghoul or low-health ally, gaining their lifeforce.
: Throw the lifeforce as a bomb, dealing
spirit damage.
: Consume the lifeforce, receiving
healing.

Back Off!

Back Off!
Gain a barrier and
bonus move speed.
When the barrier expires you release a ring of necrotic energy, dealing
spirit damage and applying slow.


Essence Theft
Your weapon steals weapon damage and spirit resist over time, up to a maximum amount per target.

Haunting Spectres

Haunting Spectres
Grant an ally
bonus move speed and spectres which orbit around them.
The spectres will seek nearby enemies, dealing
spirit damage and applying slow.

Wither & Die

Wither & Die


Melee


Hair of the Dog

Lycan Claws

Lycan Claws


Slam Fire
Instantly reload your gun. You gain
bonus fire rate and deal bonus
weapon damage based on the target's health for a limited number of shots, but suffer from reduced accuracy.
Deals bonus Weapon Damage against troopers and neutrals.


Boot Kick

Mauling Leap

Mauling Leap
Leap forward, mauling the first enemy hit for melee damage. They suffer from reduced bullet resist and take spirit damage over time.


Entangling Bola
Throw a bola, dealing spirit damage, applying slow and preventing movement abilities or stamina.

Tail Whack

Tail Whack
Smash enemies around you, dealing spirit damage. They suffer from disarm and a brief slow.


Lycan Curse
Passive: Dealing damage generates bloodlust, increased at low health. At max bloodlust, you automatically cast Lycan Curse.
Active: Instantly transform, gaining increased
max health, and stacking
fire rate on enemy heroes, and replacing your abilities and weapon with their ferocious versions.

On The Hunt

On The Hunt
Gain bonus fire rate and bonus move speed, half to nearby allies. Kills during this time recasts On The Hunt.

End the Curse

End the Curse
Return back to your human form.

Go For The Throat

Go For The Throat
Deal melee damage to all enemies in front of you, receiving a heal for a portion of the damage dealt. The damage is increased the lower health they have.

Crushing Leap

Crushing Leap
Leap through the air before landing, dealing melee damage and applying slow to nearby enemies while pushing them away.


Carny Life


Melee


Light Eater
Blast enemies in a cone in front of you with a flare of light. Blasted enemies take spirit damage when attacked by Celeste and provides her spirit lifesteal.


Dazzling Trick
Surround yourself in a protective prism. If the barrier is destroyed, it silences nearby enemies and deals a portion of the barrier as damage.


Shining Wonder
Launch a deadly orb of light that deals
spirit damage and applies slow and reduces Dash Distance on impact. The orb then bounces to the enemies within range. If no target is found, the orb will linger for a short duration while continuing to look for targets.
Prioritizes enemy heroes when picking targets.


Radiant Daggers
Call down a beam of light from the sky. After a short duration, the beam will fully form, causing an explosion that deals
spirit damage to all targets in the area.
Celeste will receive a stacking buff that increases her spirit damage anytime this hits an enemy hero.


Creative Solutions


Melee


Living Ink


Flow State
Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and
spirit damage to enemies it passes through, increased the further it travels.
Re-activate the ability to flick the brush forward, ending the ability early but dealing
spirit damage in a larger area.


Still Life
Choose a hero to be your subject, dealing
spirit damage over time as long as you are looking at them.
If the sketch is completed they take additional
spirit damage, suffer from
stun, and drop a sketch that can be picked up.
For each collected sketch, you permanently gain stats based on the hero.


Abstract Landscape
Create a circular display of ink that blocks vision and grants allies
Spirit.
Enemies inside are revealed, and leaving causes them to take
spirit damage and suffer from
Silence and slow, destroying the ink in the process.


Bunko-Night Special


Melee
Melee
Melee


Threadsap
Weave a scraggly thread that follows your crosshair before bursting along its path, dealing
spirit damage and stealing enemy
Spirit, increased in effectiveness for Baba.
While holding stolen
Spirit, Baba deals
bonus spirit damage with every bullet.


Granny Long Legs
Your bench's legs extend, granting
bonus move speed, higher jumps, Debuff Resistance and Melee Resistance.
Light Melee: Perform a kick that knocks enemies back.
Heavy Melee: Perform a ground pound that applies
knockup, slow, and deals
spirit damage.
Hold Crouch / slide to charge a high jump, release to jump.


Baba's Brew
Brew a pot of tea that applies a magical effect in an area when thrown, cycling over time between a soothing barrier,
Silence, or scalding burn that deals
spirit damage over time and reduces spirit resist.
Press
to pause or resume brewing.


Feed The Birds
Cover targets in front of you with bread, adding a stacking slow .
When the channel ends a flock of pigeons bombard the targets, dealing
spirit damage and hexing each target into a pigeon, increasing in both damage and duration based on bread count.


Alekhine's Gun

Alekhine's Gun

Alekhine's Gun


Melee

Move Piece

Move Piece


Setup Bishop
Create a bishop that remains in place indefinitely.
Move (
): Moves the bishop, applying a fading slow and dealing
spirit damage to enemies it passes through. After a delay, activates diagonal squares that deal additional
spirit damage when stepped on.
Re-activate to recall all bishops, ending the ability.

Setup Bishop

Setup Bishop


Kingside Knight
Promote an ally to be a knight, granting bonus stamina and barrier for a duration.
If self-cast you develop yourself as king instead, granting double the barrier but no stamina.
Move (
): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead.

Move King

Move King


Rook Battery
Release a pair of rooks that travel forward, dealing
spirit damage and applying immobilize. If the rooks hit a wall, they reflect back in the opposite direction.
Re-Activate: Split the rooks perpendicularly.

Rook Battery

Rook Battery


Develop Queen

Develop Queen

Develop Queen


Chimera Peace Bringer


Melee


Chimera Mk1
Hold Jump / mantle to fly, building up heat. When max heat is reached, your jetpack will begin to overheat.
Overheating: After a short delay, dive to the ground. Upon impact, create an explosion that deals damage and launches you and nearby enemies. If no hero is hit, you stun yourself. Press Ability 2 to dive early.
Cooling Down: After overheating, the jetpack cannot be used until it fully cools down.
Slows affect you while airborne. You always explode on death.


Strix Salvo
Launch a salvo of spirit missiles that lodge into the ground along a line. The missiles explode after a delay or upon detecting an enemy, dealing
spirit damage and marking the target.
Shooting a marked enemy with a charged shot consumes a mark to deal
bonus spirit damage and apply a fading slow.
Hold and drag to select the angle.


Close The Deal
Grab an enemy and give them a hands-on demonstration, flying high into the air before crashing back to the ground.
You and the participant take
spirit damage over time while falling and
spirit damage upon impact. Damage is increased to enemies under 50% health.


Jettison Fuel
Spray fuel dealing
weapon damage over time and shredding bullet resist, building up to a huge backblast that deals
spirit damage and knocks you backwards.
Vents the jetpack when dealing damage.


Code Blue


Melee


Leech Therapy
Throw a jar of leeches that attach to enemies, dealing spirit damage over time and eating away at the duration of enemy buffs.


Lurking Terrors
Open your bag and reveal the horrors you carry inside, dealing
spirit damage over time to enemies in front of you. Enemies looking at you build up terror and cannot use stamina or movement abilities. At max terror, they flee in fear away from you.
Each leech you have collected adds fear duration.
Enemies facing away from you take 50% damage unless feared.


Healing Needles
Load your weapon with a full clip of syringes that
heal allies. Dealing damage recovers charges, and each leech you have collected slowly restores them.
Reloading spends a charge for a fresh clip.
Unused syringes are refunded as a partial charge. Recast to put them away.


Wretched Vapors
Crack open a vial to release an ethereal vapor onto yourself or an ally that causes a rush, then a crash.
Specter Rush: While it lasts, increases the speed of all actions and temporarily numbs all incoming damage creating looming specters.
Specter Crash: When the vapors wear off, all actions are slower and any remaining specters deal their delayed damage plus extra damage.
Incoming healing will prioritize removing specters first, preventing them from dealing damage.


Sovereign's Decree


Melee


Rat Swarm
Call forth a swarm of rats that leap onto enemies, dealing
spirit damage over time and reducing their bullet resist with every bite. The more rats are attached, the faster they will bite the target.
Enemies can have multiple rats attached, but can shake off a rat early by performing a ground or air dash.


Scrap Grenade
Throw a grenade of scrap that detonates multiple times, dealing
bullet damage and applying slow.
The grenade can be meleed to knock it away.


Royal Pestments
Adorn scrappy armor, gaining barrier based on your
max health. As long as the armor holds, bullets have a chance to be deflected back towards the attacker.
The barrier does not benefit from resists.
Squeezing In...
Squeezing In...


Rule, Ratannia!
Charge up and summon the banner of Ratannia, granting all nearby allies increased move speed, immunity from slows, and reduced incoming damage while near the banner.